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Devlog
Submission to Fighting Game April Jam 2026
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Pump ★ Punks (Post Jam Build 1.1)
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Devlog
Arcade Mode is here! (Post Jam Build 1.1)
June 30, 2026
by
Tafto with Rod
Still working on the 'Punks and bringing some new things + some needed bug fixes and QoL tweaks. Changelog for Post Jam Build 1.1 NEW FEATURES / TWEAKS ARCADE MODE - Pick a Punk and run a set of match...
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Post-Jam Build 1.0!
June 22, 2026
by
Tafto with Rod
#pumppunks, #fgc
The 'Punks are back! The first Post-Jam build is here. We've been working on finishing what was left from the Jam, bug fixing, tweaks and setting the foundation for new features that will be coming al...
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The 'Punks at Combo Breaker 2026 Mystery Bracket!
May 25, 2026
by
Tafto with Rod
#combobreaker, #fgc
Yes, you read that right. We're as amazed as you are. Pump ★ Punks was one of the featured games in the Mystery Bracket at Combo Breaker 2026 , one of the major Fighting Game events! For those out o...
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build 8 through 12 - Almost done! Update summary
April 30, 2026
by
Tafto with Rod
So it has been a while! Progress in the game has been huge since the last DevLog build check-up. From build 8 onwards the game is almost done. A Game Jam Release build v1.0 is coming later today. Here...
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build 7 - New Arenas and VFX!
April 20, 2026
by
Tafto with Rod
1
On Friday April 17th, build 7 was deployed. It now includes improved VFX for landing, hitting and final hit! Plus, a couple of new arenas to battle in: A basic one with few platforms similar to a Smas...
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build 6 - Palette system and rough animations for Hip
April 20, 2026
by
Tafto with Rod
Build 6 was released on Wednesday April 15th! The whole Palette system was implemented + the first rough frames for Hip the rabbit! Here's the game dev stream with all the process. Thanks for followin...
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build 5 - Menu and match flow
April 15, 2026
by
Tafto with Rod
1
Hey folks! Today I managed to include a basic Menu flow (from Main to Char Select to Gameplay) and also have a basic Match Flow (Ready, GO! signaling + End Match conditions and reset) You can see that...
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build 4 - Animations, game feel and BIG players
April 09, 2026
by
Tafto with Rod
BIG progress these past few days. Implemented Pencil and FunkySpaceAlien's rough animations. Improved squash and stretch Dramatic zoom on hit CPU opponent! BIGGER sprites and faster gameplay Try it ou...
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build 3 - more polish and progress
April 07, 2026
by
Tafto with Rod
New build and new progress! So some key changes, besides what you can see visually (still everything is either placeholder or sketches) Early Background sketch More polish/squash+stretch in animations...
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build 2 - first pass on specials and improved placeholders
April 03, 2026
by
Tafto with Rod
#FightingGameAprilJam
Hey gang! New build finished yesterday afternoon. Funky and Iyonote have been cooking and I needed to pump it up so they have more material. No stream for this one though, sorry! Current build has: Pl...
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build 1 - Proof of Concept
April 01, 2026
by
Tafto with Rod
Hey folks, this is the first build of our entry to the Fighting Game April Jam 2026 Go ★ Go Pogo Power is a Platform Fighter game where the objetive is to land on your opponents head by using very l...
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